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Old Aug 29, 2006, 07:13 AM // 07:13   #1
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Hola.

i'd like to give some oppinions about this game, so far i've been playing for about 2k+ hours over past 15 months and was also in the beta's of GW itself however recently several things started to piss me off.

how come evrything gets nuked once they become too powerfull. example, divine boon invinci monk, now thats a perfect example of a strong build being nerfed. another example, shadow assassins, they nerfed shadowform so that it costs more energy, thus making it harder (not impossible but allot harder) to be a shadow assassin.
Touch Rangers
however, (and excuse my language) those touch RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOups arrent getting nerfed AT ALL.
personally i think thats unfair, not only becouse i hate the lame way they use that build and the stupid ammount of people that use a touch ranger (which shows the lack of creativity imo) but becouse the only effective way to get rid of a touch ranger is by mass attacking it.
my sollution
personally i'd say lower the energy cost of vampiric touch/bite from 15 to 10 and turn them into a spell rather then a skill.

---that said...enough about touch rangers, i rest my case---

Canthan Healer Henchmen
i rather have 2 level 5 alesia's then 1 lvl 20 jamei for example.
i absolutely love danika (kurzick healer), atleast she's doing a fairly good job (for a NPC) at healing, but personally i think the big flaw in the other canthan healers is the signet of devotion, not only do they use it pretty late (when you actually need a big healing), it also takes too long to cast the signet, those 2 seconds usually means the diff between life and death (which usually ends up me being dead i might add hehe).
my sollution
switch sig of devotion with sig of rejuvination. it CAN heal more if your casting a spell or attacking, and cast time is 1 sec. i say thats a life saver and would make the healer henchmen a little more useFULL then its uselessness right now.

---nuff said about healer henchie---

NPC INTERRUPTERS
this is the one thing that is physicly impossible let alone just plain RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid. the ONLY way that you can POSSIBLY interupt a skill that takes only a ¼ of a second to cast is PURE LUCK. however the NPC's can somehow perfectly interrupt a skill like protective spirit, (even the lower level skeleton archer boss with its concussions shot), it actually managed to daze me twice in a row with concussion shot when i was casting protective spirit, first time i died, second time i obviously also died since i couldnt cast a spell after that. this is just stupid becouse its impossible for ANY player to interrupt like that, once? sure, lucky shot. twice? must be extremely lucky if you wanna pull that one off, must be a player with the "lucky" title.
my sollution
increase NPC reaction time from (obviously lower then ¼ of a second) to ¾ of a second.

---thats it about the interrupting shite---

Shadow Form
i honestly do not get it why they pushed the energy cost of it from 5 to 10 energy, i mean its not like the assassins have a huge supply of energy, let alone that allot of skills cost 10 energy or more (note: i said allot, not all.)plus it lowers your health to the point where you only need to get hit once to die, i say put that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOer back to 5 energy and leave it at that, the assassins got a reputation problem as it is, dont make it near impossible to play like them either cuz then they really wont be a favorite by the public. a-net you really didnt do enough to even TRY to make a good substitute for the warriors. personally i like playing as an assassin, the only thing i dont like about it is that the people who dont know how to use an assassin (aka new sins) RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up for the veteran assassins and thus getting into a party with a sin is nearly impossible, and i dont blame them, i dont blame the new sins, not AT ALL, gotta start somewhere dont you?. i blame a-net, i blame a-net for not paying too much attention to it.

---which brings me to a new subject---

SIN ARMOR
armor level of the assassin armor, max is 70..... this is just plain RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bullshit. the armor of a ranger, now THATS 70, so in THEORY assassins "SHOULD" take the same physical damage as the rangers, i'm not talking about elemental damage, its logical why sins get more dmg from that since they dont have any EAL on their armor like the rangers have so i'm not complaining about that, its the physical damage i'm talking about, somehow i get more damage from sword attacks with my saboteurs armor (which should give me an advantage over sword dude's wouldnt you say?) yet i still get more damage from sword attacks then i would get with my DRUIDS armor, this shouldnt be possible imo.
my sollution
fix sins armor or increase its armor from 70 to 80.

---i think i'm done now, i'll edit if anything else pops up---

would like to know your oppinions about these subjects
and not about the post itself but the subjects.

Last edited by Vega Underdark aka Freema; Aug 29, 2006 at 08:45 AM // 08:45..
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Old Aug 29, 2006, 07:29 AM // 07:29   #2
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1. Q&A is not the rant forum, believe it or not. It's barely a suggestion as it is.

2. Putting *'s or whatever else in your words to bypass the current word filter isn't allowed. Considering there are about 3 words in the filter, there isn't a reason why you can't let it be filtered like normal.
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Old Aug 29, 2006, 07:34 AM // 07:34   #3
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right well i didnt know that savio, as you could prolly see i dont post much on gwguru, its just that i get pissed off at the support that a-net provides redirecting me to a fanforum everytime i contact them, i honestly dont know why they have a support thing like it. anyway about the filter, if there are only about 3 words in the filter it doesnt really matter what i make of my words does it, if the F word is one of them then i think they should add all veriaties of the f word in the filter.
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Old Aug 29, 2006, 09:12 AM // 09:12   #4
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support is for technical problems, bugs, scams, or perhaps racism? what you have here is a bunch of complaints and opinions. i find it odd you don't feel at home here.

they've redirected you here, because on these forums, which they read, other users can discuss your problems and perhaps reason out a solution for you. perhaps faster than anet would be able to if they were inundated with a bunch of whiney kids complaining about how the game isn't specifically the way they want it.
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Old Aug 29, 2006, 09:38 AM // 09:38   #5
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touch rangers - I've never had a problem with them, but my suggested way to stop them would be to prevent anyone ever having more than one version of any of the duped skills on their bar as the only builds that do are gimmik builds, and I don't care about them.

henchmen - I find the canthan monk henches better than the tyrian ones, but I always take the spirit, heal and prot henches. When I do this with propper aggro control, I don't have problems with them.

NPC interupts - while they have perfect reaction times (remember, 1/4 sec interupt + mesmer fast cast = less than 1/4 second skill, for bows you have to add flight time) they also have no knowledge about which skills are worth interupting and which aren't. Its easy to bring some skills to use to get them to waste their interupts.

shadow form - even if it was back to 5 energy, I wouldn't use because it leaves me near dead when it runs out.

sin armor - As I see it, if anyone except the tanks are taking attack damage in PvE, then you have managed aggro badly. My sin rarly gets attacked, even when I'm with henchs, so my armor rarly matters.
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Old Aug 29, 2006, 12:13 PM // 12:13   #6
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Quote:
Originally Posted by bilateralrope
touch rangers - I've never had a problem with them, but my suggested way to stop them would be to prevent anyone ever having more than one version of any of the duped skills on their bar as the only builds that do are gimmik builds, and I don't care about them.

henchmen - I find the canthan monk henches better than the tyrian ones, but I always take the spirit, heal and prot henches. When I do this with propper aggro control, I don't have problems with them.

NPC interupts - while they have perfect reaction times (remember, 1/4 sec interupt + mesmer fast cast = less than 1/4 second skill, for bows you have to add flight time) they also have no knowledge about which skills are worth interupting and which aren't. Its easy to bring some skills to use to get them to waste their interupts.

shadow form - even if it was back to 5 energy, I wouldn't use because it leaves me near dead when it runs out.

sin armor - As I see it, if anyone except the tanks are taking attack damage in PvE, then you have managed aggro badly. My sin rarly gets attacked, even when I'm with henchs, so my armor rarly matters.
Thats also an idea however i think that shanging it into a spell and lowering its cost to 10 energy is a easier/faster way of doing it.

i alway's take the spirits since i find that they heal better then the actual healers, the healers i was referring to are the ones that use signet of devotion, its not really the henchmen i have problems with, more the skill itself.

npc interrupts, even tho they dont know which skills are good to interrupt and which arrent, its not really the point of which skill they interrupt, but rather the reaction time, even with the mesmer's fast casting attribute, faster then a ¼ of a second is just stupid. the human mind has a reaction time of 1+ second, since they arrent humans obviously i think it wouldnt harm having their reactiontime screwed up to ¾ of a second or such.

shadow form indeed leaves you near dead so i honestly dont know why they increased its energy cost to 10 rather then 5, like i said before, allot of the sins's skills cost 10 energy already (note allot, not all)

about the armor, its not really if they should or shouldnt get attacked, its the principle of having the same ammount of armor as rangers against physical damage and yet actually taking more damage when you get hit compared to the damage a ranger would have gotten. (talkign about physical dmg not elemental dmg)
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Old Aug 29, 2006, 12:28 PM // 12:28   #7
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Quote:
Originally Posted by Vega Underdark aka Freema
npc interrupts, even tho they dont know which skills are good to interrupt and which arrent, its not really the point of which skill they interrupt, but rather the reaction time, even with the mesmer's fast casting attribute, faster then a ¼ of a second is just stupid. the human mind has a reaction time of 1+ second, since they arrent humans obviously i think it wouldnt harm having their reactiontime screwed up to ¾ of a second or such.
The human mind has nowhere near a 1s reaction time. Clearly you've never played PVP with a good interupter on you -the good ones can reasonably reguarly hit 3/4 second cast skills without too much trouble. Given the AI can't read and spot patterns like humans can, I think it's fair to give it stupidly good reflexes. I hit ROF's and prot spirits by predicting when they're going to come, it hit's them by having zero hesitation. Fair enough in my view.

Quote:
Originally Posted by Vega Underdark aka Freema
shadow form indeed leaves you near dead so i honestly dont know why they increased its energy cost to 10 rather then 5, like i said before, allot of the sins's skills cost 10 energy already (note allot, not all)
It was changed to stop it being abused by twin assassins chaining it for what seemed like ages. Original shadow form, arcane echoed shadow form, arcane mimicry shadow form, original shadow form, arcane echoed shadow form again etc. The energy costs now make this ridiculously long chain a lot harder to do.

Quote:
Originally Posted by Vega Underdark aka Freema
about the armor, its not really if they should or shouldnt get attacked, its the principle of having the same ammount of armor as rangers against physical damage and yet actually taking more damage when you get hit compared to the damage a ranger would have gotten. (talkign about physical dmg not elemental dmg)
You take the same ammount of damage. This can be tested, both Rangers and Assassins have base 70 armour. You may feel you are taking more damage but the armour works exactly as advertised.

Additionally there's nothing particularly wrong with touch rangers. They are massively vulnerable to snares, degen and kiting. Stop trying to take them head on and you'll do better and let other - better equiped characters deal with them.

Last edited by dgb; Aug 29, 2006 at 12:32 PM // 12:32..
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Old Aug 29, 2006, 01:37 PM // 13:37   #8
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i dont want to spoil your self esteem abou your interupting skills but the times that you interrupt RoF's and PS's are based on luck and have nothing to do with reflexes, this is the case of allot of interrupts that take place within that one second, they are based on luck, reason is simple, its been sciantificly proven that the avarage reaction time of a human mind (hand eye coördination) is 1.24 seconds.

the twin sins are only capable of looping it 5 times which results in 1 munite tops, even with enchantment boosters on, they dont apply for the duration that you have to case the spell with for example arcane echo, its within those 20 seconds or its useless at all., so then it would be SF, AESF, AMSF, SF, AESF and by that time your arcane mimicry isnt recharged yet thus you lose almost all your health.

about the armor, i dont get it though for when i get hit by a warrior and i die, and my ranger gets the same ammount of hits and he doesnt die, strikes me as "wierd".

in a PvP (regarding to touchers), i personally dont like to run from a fight (it aint a running contest), sure i do run away from time to time when i really need to, but other then that i usually go flat out (and most of the times with success), and my problem isnt really them being hard to kill face to face, its just that the strong builds alway's get nerved, divine boon invinci monk, happend with that one, happend with the twin sins as you called them. its just stupid not to do it to touchers too, personally i'd say either nerf the touchers too or put the invinci monk and shadowform back to their original stats.
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Old Aug 29, 2006, 02:12 PM // 14:12   #9
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Quote:
Originally Posted by Vega Underdark aka Freema
i dont want to spoil your self esteem abou your interupting skills but the times that you interrupt RoF's and PS's are based on luck and have nothing to do with reflexes, this is the case of allot of interrupts that take place within that one second, they are based on luck, reason is simple, its been sciantificly proven that the avarage reaction time of a human mind (hand eye coördination) is 1.24 seconds.
I never said my interuptions of ROF and PS were based on my reflexes, I stated they were based on observing patterns and pre-emptively hitting the interupt skill. However, the AI can't do this and so it gets stupidly good reflexes to compensate.

And you're clearly wrong about the 1.24 seconds. It may be proven in some situations but that doesn't explain why I can have Dazz the Enchanter or some other good interupter sitting on me hitting 100% of my 1S cast skills.

Quote:
Originally Posted by Vega Underdark aka Freema
the twin sins are only capable of looping it 5 times which results in 1 munite tops, even with enchantment boosters on, they dont apply for the duration that you have to case the spell with for example arcane echo, its within those 20 seconds or its useless at all., so then it would be SF, AESF, AMSF, SF, AESF and by that time your arcane mimicry isnt recharged yet thus you lose almost all your health.
Do you not understand how much havoc two unchecked assassins can create in a boat given one minute of invulnerability? It's precisely that they can get a full minute of invulnerability that it had it's cost increased because that was ridiculously overpowered.


Quote:
Originally Posted by Vega Underdark aka Freema
about the armor, i dont get it though for when i get hit by a warrior and i die, and my ranger gets the same ammount of hits and he doesnt die, strikes me as "wierd".
Go get a warrior, get him to hit you with Wild Blow as an assassin with out any armour modifiers, get the same warrior to hit you with Wild Blow as a ranger without armour modifiers and it will give the same damage. Make sure said warrior isn't running sundering because that adds randomness into the system.

Quote:
Originally Posted by Vega Underdark aka Freema
in a PvP (regarding to touchers), i personally dont like to run from a fight (it aint a running contest), sure i do run away from time to time when i really need to, but other then that i usually go flat out (and most of the times with success), and my problem isnt really them being hard to kill face to face, its just that the strong builds alway's get nerved, divine boon invinci monk, happend with that one, happend with the twin sins as you called them. its just stupid not to do it to touchers too, personally i'd say either nerf the touchers too or put the invinci monk and shadowform back to their original stats.
So basically your argument is that it's unfair that there's a build that's better one on one than an Assassin or Warrior, despite that it sacrifices any spike ability to acheive that purpose?

It's not a strong build, it just owns scrubs who think too much of themselves that they will enter any fight even if it's one they patently can't win. Go kill something else with your assassin.

Last edited by dgb; Aug 29, 2006 at 02:14 PM // 14:14..
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Old Aug 29, 2006, 02:17 PM // 14:17   #10
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Wrong forum, as this is not a suggestion. It's not even a particularly good post in any forum. It's just a petty rant w/ swearing just to top it off.

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